![]() And release that version for free (making sure it's clear both from the place where you download it as well as in-game that this is a demo version and not the full version.) Obviously I want to make sure any players are aware when they start the game that this is just a demo. (I remember oldschool computer games would do that.) Or something similar to that. My thoughts: once things are done, make an alternate version of the game that's programmed to end part of the way through. Nor is this about the "trial versions" of RPG Maker. ![]() (note: I am NOT talking about getting demo players/ feedback, although I am also planning to do that before the game is released, but that's not what this question is about. ![]() I was thinking, once the game is done or close to done, to release a "demo version" or "trial version" of the game. I've tried searching the forums to see if this question has been asked before but I haven't had much luck, so my apologies if I missed something. ![]() I am working on developing a game that I hope to sell commercially. ![]()
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